/**
 * 
 */
package due.pc.pcshoot.level;

/**
 * @author manhhung.vu
 *
 */
public interface LoaderConstants 
{

	//===============================================================/
	//Constants
	//===============================================================/
	public static final String TAG_LEVEL = "level";
	public static final String TAG_LEVEL_ATTRIBUTE_NAME = "name";
	public static final String TAG_LEVEL_ATTRIBUTE_SHOTS = "shots";
	
	public static final String TAG_ATTRIBUTE_X = "x";
	public static final String TAG_ATTRIBUTE_Y = "y";
	public static final String TAG_ATTRIBUTE_STARTTIME = "start-time";
	public static final String TAG_ATTRIBUTE_DURATION = "duration";
	public static final String TAG_ATTRIBUTE_SCORE = "score";
	public static final String TAG_ATTRIBUTE_TYPE = "type";
	public static final String TAG_ATTRIBUTE_LOOPCOUNT = "loop-count";
	public static final String TAG_ATTRIBUTE_FROM = "from";
	public static final String TAG_ATTRIBUTE_TO = "to";
	public static final String TAG_ATTRIBUTE_FROM_X = "from-x";
	public static final String TAG_ATTRIBUTE_TO_X = "to-x";
	public static final String TAG_ATTRIBUTE_FROM_Y = "from-y";
	public static final String TAG_ATTRIBUTE_TO_Y = "to-y";
	public static final String TAG_ATTRIBUTE_VALUE = "value";
	
	public static final String TAG_ENEMY = "enemy";
	public static final String TAG_ENEMY_HELICOPTER = "helicopter";
	
	public static final String TAG_MODIFIER = "modifier";
	
	public static final String TAG_MODIFIER_MOVE = "move";
	public static final String TAG_MODIFIER_DELAY = "delay";
	public static final String TAG_MODIFIER_ROTATION = "rotation";
	public static final String TAG_MODIFIER_SCALE = "scale";
	public static final String TAG_MODIFIER_ALPHA = "alpha";
	public static final String TAG_MODIFIER_FADEIN = "fade-in";
	public static final String TAG_MODIFIER_FADEOUT = "fade-out";

	public static final String TAG_MODIFIER_SEQUENCE = "sequence";	
	public static final String TAG_MODIFIER_PARALLEL = "parallel";
	public static final String TAG_MODIFIER_LOOP = "loop";
	
	
	public static final long ENEMY_APPEARTIME_DEFAULT = 1000;
	public static final int ENEMY_SCORE_DEFAULT = 50;
}
